The Invention Project program includes a series of 90-minute sessions that work together to create a learning environment with the perfect combination of STEM (Science, Technology, Engineering, and Math), design, and entrepreneurial activities. While the inventions, prototypes and business interactions are simulated, the knowledge and skills are real, and they last a lifetime.
Invention Project participants will be guided by teachers in at least 10 of the 60 modules. Sample modules include:
Extreme Shoe—Teams explore Business 101 as they develop and market innovative shoes in a mock free-market economy.
Mini-Bot—Teams explore the basics of circuitry and counterbalance as they design and challenge their own motor-powered creatures.
Innovate—Innovators design and invent from scratch. We empower them to apply their ingenuity, resourcefulness and prototyping abilities.
Next Media—Teams must push the limits of imagination and innovation to design and prototype tomorrow’s media experiences.